Saturday, March 5, 2011

Blog 9A

Two points I think that didn't come off to well in our video game design presentation i feel might have been the description of game modes, and of the customization extent. I think that maybe if the more than one person of the group had shown up sooner on the days i tried to get everyone together,maybe i would of had time to think of a way to better elaborate the points in the presentation better.
The concept area's i thought were a little bit more difficult to explain and design points for were Mechanics and Objectives. I think Mechanics was difficult to explain to others becuase it was defined as "Ways of play". This made me think that it was how the player wanted to play; but then it would make me think that, that was too similar to Goals. So i found it difficult to think of something to say to keep them separate. With Objectives, it was kind of wierd to talk about becuase sometimes peoples Goals, would already be the objective; and with that there wasn't much explaining i was able to do apart from explaining  the difference.

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